﻿using System;
using UnityEngine;

public class Item_ChangeDamge : Item
{
    public Item_ChangeDamge(ItemData data) : base(data)
    {

    }
    public override void Apply()
    {
        string log = $"{GetType().Name}类{Data.Name}具体描述{Data.Descript}";
        Debug.Log(log);
    }

}

